Games and aggresion


















Putnam's Sons, She wrote about the reasons that autoimmune diseases overwhelmingly affect women in the September issue. Credit: Nick Higgins. Already a subscriber? Sign in. Thanks for reading Scientific American. Create your free account or Sign in to continue. See Subscription Options. Get smart. Sign up for our email newsletter. Sign Up. Support science journalism. Knowledge awaits. See Subscription Options Already a subscriber? Create Account See Subscription Options. Differing conclusions on the link between video games and aggression may come down to how research teams interpret and report their statistical analyses, rather than the underlying data.

Please login with your APS account to comment. Related Technology in Context: The Surprising Social Upsides of Constant Connectivity The very same technologies that make social distancing bearable in the age of COVID have also been cited among leading causes of social isolation and mental health issues. Games Can Be Good — When You Play for the Right Reasons The effects of playing video games on well-being seem to depend largely on why and how an individual chooses to partake.

More Common Ground Than Conflict in Video Game Data Differing conclusions on the link between video games and aggression may come down to how research teams interpret and report their statistical analyses, rather than the underlying data. We use technologies, such as cookies, to customize content and advertising, to provide social media features and to analyse traffic to the site. We also share information about your use of our site with our analytics partners. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website.

Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.

We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience. In so doing, we directly compared the results from dynamic fixed-effects FE regression with those from conventional contemporaneous FE regression to observe if different statistical models yield different outcomes.

Consistent with the catharsis hypothesis, the dynamic FE model showed that violent vs. By contrast, results from the contemporaneous FE model lent support to the stimulation hypothesis, with violent game playing leading to increased physical aggression as well as verbal aggression among heavy players.



0コメント

  • 1000 / 1000